Chapter 48 The Goblin Infestation
Chapter 48 The Goblin Infestation
Just as animals gather and store food in the fall to prepare for the coming winter, monsters do similar things.
Every autumn, some intelligent monsters, such as goblins, will actively approach human towns.
They steal grain from farmers and plunder the belongings of passing caravans.
In some cases, if winter arrives early, temperatures plummet, and food becomes scarce, they will even storm into villages and prey on defenseless civilians.
Regardless of age, weakness, women, or children, they were all abducted and taken back to their lair, either to be used as tools for reproduction or to be kept in captivity as a reserve of food.
"Perhaps it's because of the unusual weather and bad climate this year that there's a shortage of food inside the forest, forcing some monsters to venture out."
Aaron's explanation made House realize the truth.
Surprisingly, even the monsters follow the cyclical patterns of nature.
But House still felt that something was not quite right.
Why are there only goblin warriors and no other monsters?
Is it because goblins are considered to be among the more intelligent low-level monsters?
......
Well, maybe goblins really are just smarter.
The caravan continued its journey until it emerged from the forest the next day, encountering no other monsters besides goblins along the way.
This was also the first time House had directly experienced how densely packed the goblins were on the outskirts of the forest.
For two whole days and one night, including the initial wave, the caravan encountered a total of four waves of goblins.
The number of each wave varies, ranging from as few as seven or eight to as many as thirty, like at the very beginning.
But the most dangerous part of the whole process was not the large group of more than thirty stocks, but the wave that we encountered at night.
Although there were only a little over ten, one of them was a goblin warrior.
At their first meeting, everyone was able to handle it with ease.
But the most dangerous time begins when a goblin extinguishes the campfire.
Under the cover of night, the goblin warrior moved stealthily through the shadows, darting through the crowd and casually slashing off heads, like an unstoppable god of death.
A broken machete killed seven caravan guards and injured more than a dozen others.
The misty forest, shrouded in fog year-round, was slightly chilly in the late autumn night, and the damp fog blurred everyone's vision.
Even though scout Roland used his keen senses to warn everyone to be wary of a sneak attack time and time again, they still couldn't locate the goblin warrior, let alone trap it.
Seeing that the situation was not good, the Yuri brothers gritted their teeth and risked their lives to step forward side by side, trying to join forces to stop the vicious goblin warrior.
But as soon as the two got close, they were forced to retreat by the opponent's rapid attack, and the younger brother Yurik was almost killed by a knife.
Fortunately, Roland, the scout who was also hidden in the night and wielding a dagger, seized the opportunity and struck fiercely, which made the goblin warrior give up the attack.
House, who also seized the opportunity, launched a fire missile, but his opponent nimbly dodged it without taking any damage.
Without the cooperation of others, it is difficult to hit such a fast-moving and constantly changing enemy from a distance.
Realizing this situation, House immediately changed tactics, raised his hand and aimed at the sky, slowly condensing a second fire missile in his palm.
The fire missile, though not particularly bright in the daytime, was enough to cast a faint light in the dim night, briefly illuminating the goblin warrior's figure, leaving it nowhere to hide and completely exposing it to everyone's eyes.
Then, the enraged Yuri brothers forcibly restrained him with a reckless fighting style.
Finally, archer Ian drew his longbow to its fullest extent, and a magical arrow shot through the air, striking precisely the vital point and ending the life of the ferocious goblin warrior.
......
Fengyan Town.
A town nestled in a crevices of a cliff.
Unlike the gentle and peaceful Wind Chime Town, Wind Rock Town is located on the outskirts of the Misty Forest, with continuous cliffs and valleys extending straight into the depths of the forest, tightly connecting the town with the dense woodland.
This is why House encountered far more types of monsters and adventurers here than in Wind Chime Town.
Dwarves, orcs, elves, and some lower-level demi-humans, such as werewolves, fox-people, and rabbit-people.
House even encountered a strange being that resembled a monster on his way to the Adventurers' Guild.
Although she was dressed in women's clothing, apart from having a body shape similar to humans and limbs, her external appearance was completely non-human.
Its exposed skin was covered with layers of scales, and a long tail hung down from its lower back. It had a large mouth like a crocodile on its face, and even two small protrusions on its forehead that looked like horns.
House, who was intrigued by the woman who resembled a monster girl, immediately moved closer to her.
[Does not meet contractual requirements]
"..."
Greatly disappointed, House returned to the group.
At that moment, Ian, from the team, glanced at House with a sidelong smile and made a joking remark:
"You like lizard people too?"
So they were reptilians?
Unlike kobolds and other savage races that fall under the category of monsters and have low intelligence, lizardmen are intelligent demi-humans with complete rationality and civilization. They can integrate into town life, walk the streets, take on quests, and mingle with adventurers just like ordinary people.
Meeting Ian's gaze, House, with a disappointed expression on his face, immediately shook his head, denying that he liked lizardmen.
The kind of being who, apart from having limbs that are barely human-like, has no human beauty in appearance, and whose body is strong and burly, even more rugged and robust than the bald strongman in the molten workshop, is not within House's scope of fantasy.
You can be inhuman, but you can't be too inhuman.
Upon hearing House's denial, Ian seemed thoughtful.
The group continued on their way.
The temporary adventure team, having completed their escort mission, arrived at the Adventurers' Guild in Windrock Town with the caravan commission manager to settle the commission.
"There are 14 silver coins in total. Please keep them safe."
As the receptionist's listless, slightly indifferent and impatient voice rang out, a money bag was thrown onto the counter in front of House with a "bang".
To be honest, their service attitude is nowhere near as good as Teresa's or the other receptionists in Wind Chime Town.
However, considering that the number of adventurers here seems to be several times greater than in Wind Chime Town, and a large portion of them are non-human beings.
Many of them had strange appearances and carried a hint of animalistic smell or some inexplicable strange odor.
It's normal for the receptionist to be tired and lack energy every day, having to deal with so many non-human creatures.
Just as House was counting the money on the counter, he inadvertently noticed the Yuri brothers, who had also just received their pay.
The two men looked at House's paycheck, which was almost double their own, with envy in their eyes.
Both are adventurers with similar strength and comparable contributions in escort missions, so why does House receive so much more reward?
Just because he is a spellcaster and I am just a warrior?
NABC