Legendary Broken Player - VRMMORPG

Chapter 321: Chapter 321 - Woodland Ranger Set



Chapter 321: Chapter 321 - Woodland Ranger Set

Chapter 321: - Woodland Ranger Set



Broken quickly removed the Woodland Ranger set and shared the status details with everyone.

[Woodland Ranger Helmet]

[Grade: Unique]

[Intelligence +35

Stamina +35

Accuracy +55]

[Durability: 100/100]

[Weight: 169]

[Skills:]

[Forest's Blessing: Heals the ranger for 5% of their maximum health every 10 seconds when standing still in a forested area.]

[Quick Reflexes: Reduces the cooldown of all bow skills by 15%, enabling faster use of abilities.]

[User Restriction: Level 200 and higher.

700 Agility.

Advanced Bow Expertise.]

He started examining the helmet, the only Unique-grade piece in the set. The added stats were significant, and the boost in Accuracy was also noticeable.

The helmet came with two skills: Forest's Blessing, which provided the user with health regeneration at a rate of 5% every 10 seconds-a considerable amount. The second skill, Quick Reflexes, reduced the cooldown for all bow skills by 15%.

Just from a quick glance, these two skills already seemed quite impactful.

"A regeneration skill for a ranger?" Elincia commented, turning to Maylock. "What do you think, Maylock?"

"Regeneration skills certainly provide a great benefit. With this, the user can operate solo and passively recover their health, needing about three minutes to fully restore themselves. But "he paused for a moment. "I'm not sure, since I'm not accustomed to such skills. Typically, a ranger needs to position themselves carefully to minimize damage. Still, this is an exceptional skill."

"It sure shows the value of a Unique-grade, doesn't it?" Goldrich chimed in.

"And also," Maylock continued, "the 15% cooldown reduction is significant, especially considering you have bow skills with immense damage, right?"

Broken nodded slowly.

"Your rating, Maylock?" Elincia prompted.

"Ten out of ten. I would gladly buy this piece, especially with the Accuracy stat included," he said with a chuckle.

[Woodland Ranger Gloves]

[Grade: Epic]

[Agility +50

Hit +30

Attack Speed +70]

[Durability: 100/100]

[Weight: 183]

[Skills:]

[Precision Aim: Increases the ranger's bow damage by 15% and reduces the time required to draw and release arrows by 10%.]

[Nature's Snare: Adds a 15% chance for bow attacks to entangle targets in thorny vines, reducing their movement speed by 30% for 3 seconds.]

[User Restriction: Level 200 and higher.

700 Agility.

Advanced Bow Expertise.]

The gloves also boasted two skills that clearly enhanced damage output. The first was a passive skill that increased damage by 15%-a significant boost. Additionally, they shortened the charge time for bow skills by 10%, meaning Broken could charge his bow skills more swiftly. Another skill reduced the opponent's movement speed by 30%, though this only had a 15% chance of activating.

Cooldown: 20 seconds.]

[Acrobat's Grace: Reduces fall damage by 50% and allows the ranger to perform a quick roll

upon landing, avoiding stun effects.]

[User Restriction: Level 200 and higher.

700 Agility.

Advanced Bow Expertise.]

The next item was the pants. The first skill, Barkskin, provided a kind of shield, absorbing

20% of physical damage and reducing elemental damage by 10%. The values weren't particularly high, but the cooldown was fairly short at 20 seconds. This was still very useful, considering the ranger outfit wasn't designed to focus on defense.

The second skill reduced fall damage, making it perfect for a ranger who frequently maneuvered and positioned themselves at high altitudes or among trees to evade melee

attackers.

While the pants weren't exceptionally remarkable, they still did offer some decent skills.

[Woodland Ranger Boots]

[Grade: Epic]

[Agility +35

Movement Speed +200

Evasion +50]

[Durability: 100/100]

[Weight: 212]

[Skills:]

[Silent Footsteps: Reduces noise generated by movement by 70%, making it harder for

enemies to detect the ranger's presence.]

[Forest's Leap: Increases jump height and distance by 45%, allowing the ranger to reach

higher ground or avoid obstacles.]

[User Restriction: Level 200 and higher.

700 Agility. Advanced Bow Expertise.]

And finally, the last item, the boots. They came with the skill Silent Footsteps, which was

ideal for sneak attacks or scouting, reducing noise from movement by 70%. While he wished the effect could be as high as 100%, he recognized it was already significant for an Epic-grade

item.

The second skill, Forest's Leap, enhanced jump height, making it perfect for a ranger who relied on strategic positioning and fighting from advantageous spots. This skill perfectly complemented the Acrobat's Grace skill from the pants.

While he might have hoped for even more from the boots, they were actually quite impressive and well-suited for a ranger.

Everyone's faces lit up with satisfaction as they read the overall description of the items.

Broken felt the same sense of contentment, although he was keeping one thing under wraps: the Blacksmith's appraisal. When everyone seemed satisfied with the general status of the

set, Broken began the appraisal process piece by piece.

[Blacksmith's Appraisal (Active Skill)]

As he checked each piece, a new effect emerged when he got to the helmet.

[A hidden feature was discovered for Woodland Ranger Helmet]

[A new skill had been discovered from the item.]

It was a pleasant surprise that the Unique-grade helmet turned out to have one more hidden

feature. However, there was still one more thing he hadn't checked yet: the skill that came from wearing the complete Woodland Ranger set.


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